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Events

Client-side

veh:entered

This event is triggered when a player enters any vehicle.

client/main.lua
AddEventHandler("veh:entered", function(veh --[[int]])
...
end);

veh:setVehicleKey

This event is triggered when a player is given the keys to a vehicle.

client/main.lua
TriggerEvent("veh:setVehicleKey", plate --[[string]], hasKey --[[bool]]);

veh:removeAllKeys

This event is triggered to remove all vehicle keys from a player.

client/main.lua
TriggerEvent("veh:removeAllKeys");

Server-side

veh:exitPersonalVehicle

This event is triggered when by the client a player exits any personal vehicle.

server/main.lua
RegisterServerEvent("veh:exitPersonalVehicle")
AddEventHandler("veh:exitPersonalVehicle", function(degradation --[[table]], coords --[[vector3]])
...
end);