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Events

Client-side​

veh:entered​

This event is triggered when a player enters any vehicle.

client/main.lua
AddEventHandler("veh:entered", function(veh --[[int]])
...
end);

veh:setVehicleKey​

This event is triggered when a player is given the keys to a vehicle.

client/main.lua
TriggerEvent("veh:setVehicleKey", plate --[[string]], hasKey --[[bool]]);

veh:removeAllKeys​

This event is triggered to remove all vehicle keys from a player.

client/main.lua
TriggerEvent("veh:removeAllKeys");

Server-side​

veh:exitPersonalVehicle​

This event is triggered when by the client a player exits any personal vehicle.

server/main.lua
RegisterServerEvent("veh:exitPersonalVehicle")
AddEventHandler("veh:exitPersonalVehicle", function(degradation --[[table]], coords --[[vector3]])
...
end);